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3.0 Miner Control with Spear Gobs for Arena 11
SirTag revised the old Miner Control and added the Spear Gobs to fit the current meta.
Written by: Approved and Originally Published by: Updated on .

Overview:

3.0 Miner Control with Spear Gobs for Arena 11
ElectroWizardCard.png IceSpirit.png inferno_tower.png knight.png
miner.png poison.png spear_goblins.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Main offensive strength is its ability to counter and punish with the Miner + support units.
Able to cycle your cards quick with just 3.0 average elixirs.
Defense Opponent will have a hard time puncturing your base with the Inferno Tower.
You can use all your cards minus the Miner for defense.
Watch Out For Having your Inferno Tower out of rotation is can cause problems against Balloons and Lava Hound.
Tested Working in Arena 11 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png poison.png spear_goblins.png
  • Note - The Miner + Poison combo is a total of 7 elixirs per push. You can push with a naked Miner whenever the opponent is low on elixir.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png poison.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - You can use the Poison defensively if necessary. If Poison is not available, you can combo your Miner with The Log.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

inferno_tower.png knight.png ElectroWizardCard.png IceSpirit.png spear_goblins.png

Buildings:

inferno_tower.png
  • Note - Easily melts high HP units.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png IceSpirit.png poison.png spear_goblins.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png knight.png

Note - This deck doesn't have any direct counter against the 3M. Alternatively, ou can use the Poison and the Knight.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Control
miner.png poison.png spear_goblins.png
Cheap Miner Push
miner.png TheLog.png
Defense
inferno_tower.png knight.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
IceSpirit.png Ground Units
Aerial Units
Zap
The Log
Arrows
Poison
Splash Units
inferno_tower.png Giant
Golem
Royal Giant
Zap
Electro Wizard
knight.png Ground Units Ground Swarms
Aerial Swarms
miner.png Crown Towers
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
spear_goblins.png Chip Damage to Towers
Aerial Units
Lure
Zap
Arrows
The Log
Splashers
TheLog.png Ground Swarms

Video:

SirTag revises the old Miner Control Cycle and included the Spear Goblins to make his own ladder pushes.

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  • spear gobs ftw -- 04:59, 23 October 2017 (UTC)