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3.0 Hog Miner Cycle for Arena 9 and Above
Cycle and make either a Hog Rider or Miner push!
Written by: Approved and Originally Published by: Updated on .

Overview:

3.0 Hog Miner Cycle for Arena 9 and Above
bats.png fireball.png hog_rider.png icegolem-card.png
mega-minion.png miner.png mini_PEKKA.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You have the option to either push with the Hog Rider or Miner
Suppport your push with the Bats for added damage.
You have the Fireball to finish a tower directly.
Defense The Ice Golem can lure units
Mini P.E.K.K.A will deal with tower locking troops and other single target units.
Mega Minion is for aerial tanks.
Use Bats for a cheap counter.
Watch Out For Skeleton Army
Minion Hordes
Goblin Gang
Tested Working in Arena 9 and Above - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png miner.png bats.png
  • Note - Push with the Hog Rider. You can also deal chip damage with the Miner. Have the Bats support your push. In some cases, you can use the Mini P.E.K.K.A for counter pushing.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png miner.png bats.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Use the Fireball to eliminate a push or put them in a sliver of health. You can also use it to finish the Minion Horde or any buildings nearby. Zap is for low HP units.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png mega-minion.png mini_PEKKA.png bats.png

Anti- Air:

These are the cards against flying units:

fireball.png zap.png mega-minion.png bats.png
  • Note - Use the Mega Minion for aerial units with average to high HP. If you're up against the Inferno Dragon, use the Bats to distract it or lure it first with the Ice Golem. Use spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png icegolem-card.png

Note - Use the Fireball to easily finish them. Ice Golem is there to distract them and then use Bats for a positive elixir trade.

Synergies:

Combos:

These are the cards that are normally played together:

Hog Cycle
icegolem-card.png hog_rider.png bats.png
Miner-Bats
miner.png bats.png
Cheap Defense
icegolem-card.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Inferno Dragon
Inferno Tower
Ground Units
Aerial Units
Zap
Arrows
Aerial Swarms
Splash Damagers
fireball.png Crown Towers
Buildings
Pushes
hog_rider.png Crown Tower
Buildings
Inferno Tower
Inferno Dragon
Defense Buildings
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Inferno Dragon
Aerial Swarms
miner.png Crown Tower
Buildings
Single Target Units
Ground Swarms
Aerial Swarms
mini_PEKKA.png Tankers
Single Target Units
Ground Swarms
Aerial Swarms
zap.png Aerial and Ground Swarms
Infernos

Video:

Watch CLASHwithSHANE have fun with this 3.0 Hog-Miner Cycle Deck in his own ladder matches in Arena 11 - Legendary Arena.

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  • Mega Minion: For aerial tanks... Gets killed in half a second and said aerial tank continues on his happy way. -- 07:41, 6 November 2017 (UTC)