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2.9 Ghost Cycle Deck for Arena 10 and Tournaments

A fast Miner Control deck with the Royal Ghost for both offense and defense.
Written by: Approved and Originally Published by: Updated on .

Overview:

2.9 Ghost Cycle Deck for Arena 10 and Tournaments
bats.png icegolem-card.png inferno-dragon.png mega-minion.png
miner.png poison.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck is fast with only 2.9 average elixirs.
Your main tank is the Miner.
Follow your tank with units such as the Royal Giant and the Bats.
The Inferno Dragon is a good counter-push unit.
Defense The Inferno Dragon is a good counter to counter-push unit to combat against tanky troops.
Royal Ghost has a good splash damage.
You can use the Ice Golem as tank.
If the Royal Ghost is not available, you have the 3 elixir Mega Minion.
Watch Out For Electro Wizard
P.E.K.K.A
Mega Knight
Heavy Decks
Tested Working in Arena 10 to 12 and Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png bats.png royal_ghost.png
  • Note - Wait for your opponent do the first move. Answer his pushes with your counter-troops and tank any surviving units with the Miner. Use the Poison around them for additional damage and defense.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png bats.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap is to reset Infernos and get rid of swarms. Poison for swarms and to whittle nearby buildings and tower.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

inferno-dragon.png mega-minion.png royal_ghost.png

Anti- Air:

These are the cards against flying units:

inferno-dragon.png mega-minion.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

icegolem-card.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Ice Golem to tank and finish with the splash damage from the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Bats
miner.png bats.png poison.png
Miner Ghost
miner.png royal_ghost.png poison.png
Defense
inferno-dragon.png mega-minion.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Molt as he enjoys playing with the Royal Ghost in his challenge matches against the Mega Knight, Dark Knight, X-Bow, and Elite Barbarians.

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