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2.8 Hog Tesla Cycle Deck for Tournaments
A quick cycle deck that lets you out cycle your opponents everytime and go for the kill.
Written by: Approved and Originally Published by: Updated on .

Overview:

2.8 Hog Tesla Cycle Deck for Tournaments
fireball.png hog_rider.png icegolem-card.png IceSpirit.png
musketeer.png skeletons.png tesla.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Easy and quick cycle at 2.8 average elixirs.
Go on offense with either the Hog Rider or the Musketeer.
Defense You have your Tesla that hide underground when not in use that can also target aerial troops.
Skeletons and Ice Spirit to lure and cycle your cards.
Musketeer for both air and ground unit.
Watch Out For Inferno Dragon
Inferno Tower
Heavy tanks - if this is the case, cycle your cards immediate and go for the win right away.
Tested Working in Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png
  • Note - Cycle your cards for a quick and fast push. You can also have the Ice Golem + Musketeer push. You can also use the Fireball to deal chip tower damage along with any unit nearby.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png TheLog.png
  • Note - Fireball for stopping pushes and tower chip damage. The Log is for ground swarms and push backs.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

tesla.png icegolem-card.png IceSpirit.png musketeer.png skeletons.png

Buildings:

tesla.png
  • Note - Guards your base and hides beneath the ground to avoid Fireballs, Poisons, etc.

Anti- Air:

These are the cards against flying units:

musketeer.png IceSpirit.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Use the Fireball to eliminate the 3M. Add The Log if you weren't able to finish.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Hog
icegolem-card.png hog_rider.png IceSpirit.png
Ice Musky
icegolem-card.png musketeer.png IceSpirit.png
Defense
tesla.png IceSpirit.png skeletons.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
skeletons.png Tower Locking Units
Ground Units
Zap
Arrows
Poison
The Log
Splashers
tesla.png Tower Locking Units
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
TheLog.png Ground Swarms

Video:

Watch Surgical Goblin on he plays this deck in his own Grand Challenge. He shares that this is the original 2.6 deck and he exchanged the Cannon with the Tesla.

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